Ludo (Package Name: air.com.forteGames.ludoMobile) was developed by Fortegames and the latest version of LUDO BY FORTEGAMES (Parchís) 11.0.77 was updated on April 2, 2022. LUDO BY FORTEGAMES (Parchís) in the category Council. You can check all the programs of the developer LUDO BY FORTEGAMES (Parchís) and find 46 alternative programs for LUDO BY FORTEGAMES (Parchís) on Android. This program is currently free. This program can be downloaded on APKFab or Google Play in Android 4.2+ versions. All APK / XAPK files on APKFab.com are original and 100% secure with fast downloads.
You can play two, three or four. At the beginning of the game, each player’s symbols are removed from the game and staged in the player’s color (called the player’s yard) in one of the large corner areas of the board. Whenever possible, players will insert their symbols into their starting squares once and continue to race them clockwise around the board along the game track (the path of squares that are not part of any player’s home column). When he reaches the square at the bottom of the house column, the player continues by throwing the column up to the finish line. The rolls of a cube control the speed of the marks, and entering the finish line requires the player to roll accurately. The first person to finish all their tokens wins the game. Others often continue the game to determine second, third, and fourth places.
The player must throw 6 to enter the active game from his stage to the starting field. If the player does not have any tokens in the game yet and does not throw 6, it is the turn of the next player. Once a player has one or more symbols in the game, he selects the symbol and moves it forward according to the number of squares indicated by the projectile. If a player rolls 6, he can choose to advance the icon already in the game or, alternatively, enter another token in the active game. Rolling 6 gives the player an additional (“bonus”) roll in this turn. If the extra roll results in 6 again, the player wins an additional bonus roll. If the third roll is also 6, the player may not move the sign and the turn immediately passes to the next player. Players must always move the miracle according to the value of the rolling envelope, and if no move is possible, move on to the next one. If the advance of the token ends in the square occupied by the opponent’s mark, the opponent is returned to the yard of the token owner. The returned token can only be re-entered into the game when the owner throws 6 again.
Ludo 11.0.77 Update
-small error corrections